Let’s say we’ve got a 120-width front, that we’re fighting standard 7xINF + 2xART defenders, and that we’re filling up the frontage gaps with our own 7xINF + 2xART defenders so that we’re not putting the tanks at a combat width disadvantage.įor approximately equivalent MIC we can throw out 3 tanks + 3 infantry divisions, or just fill our entire front with 6 TD divisions. The reduced cost is almost necessary, because you generally want them dug in and ready wherever the enemy might attack with tanks. They deal heavy damage to high hardness divisions, and are crucial for removing the unpierced bonus from the enemy's armored divisions. They can give the unpierced bonus to whole infantry formations in some conditions (low enemy piercing, so I prefer not to count on it). Tank Destroyers cannot be used for this specific purpose, but are excellent in other roles. Tanks don't generally cause a lot of HP damage, but once they crush the enemy's Org, they can overrun and destroy them if your speed and air superiority allow. This lets their small but significant Organization stat last a lot longer, and is what allows them to push divisions off provinces with their fairly good soft attack and the unpierced bonus. Actual ARM brigades are designed to give your divisions a potent synergy between Armor, Hardness and Breakthrough which makes them particularly difficult to damage while they are attacking.
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